Throughout this guide, sometimes the stats that a monster has or the rewards that it grants will be listed as a range rather than a finite number. Obviously, this means that slaying a camp of jungle monsters becomes harder as the game progresses, assuming that all of the monsters are being slain on a regular basis. Each time a jungle monster dies and respawns, it levels up, increasing its health and attack damage, along with sometimes altering the gold or experience granted upon slaying it. Since Smiting a monster deals hundreds of points of damage instantaneously, this summoner spell can be used to secure the kill against a monster if enemies are also trying to kill it.Īll non-epic monsters level up as the game progresses, just like champions do, but they do it in a much different way. While the latter of these purposes is helpful in an obvious way, as healing is almost always a good thing, the former is important specifically within the context of jungling. Smiting jungle monsters serves two key purposes: it does an immense amount of true damage to them, and it heals the individual who casted it upon the monster. Unlike minions, monsters will not stop attacking a champion if they move into a bush.Īnother trait that is shared by all medium, large, and epic monsters is that they can be targeted by the summoner spell Smite. If this bar, which is displayed below their health, becomes depleted, they will move quickly towards their spawn point and begin rapidly healing. The extent to which they will chase this champion away from their spawn point is indicated by their Patience bar. ![]() Once attacked, they will move towards and attack the nearest enemy champion. ![]() With the exception of the Rift Scuttler, all monsters are stationary and will not move unless attacked by a champion. While monsters are all different in their own right – some are ranged and some are melee, some are large and others are small, etc.
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